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Necrophos · Mid (pos. 2)

Necrophos Guide

Complete guideData-drivenMediumPatch 7.41
11.9KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Necrophos is a ranged Intelligence hero that Valve tags as Nuker, Carry and Disabler. It is played mainly as Mid (pos. 2): 44% of the public matches we measured, by starting lane and starting items. In this guide you play it as Mid (pos. 2): your job is to win the solo lane, control the runes and create pressure on the other lanes. The kit brings crowd control (stun) with Reaper's Scythe and sustain with Death Pulse. Its ultimate is Reaper's Scythe. This patch, Necrophos wins 51.0% of the 547,337 public matches we measured (A tier on our ladder).

Strengths

  • Reliable stun: Reaper's Scythe sets up kills and interrupts enemy channels.
  • Sustain from Death Pulse to stay in lane and in fights.
  • Valve tags Necrophos as Durable: it stays in fights longer than most heroes.
  • Heavy magical burst: Valve lists it as a Nuker.

Weaknesses

  • No escape in the kit: without good positioning and vision, Necrophos is easy to catch.
  • The enemy jungle and supports will target you for ganks.

Builds

Most-played build

BalancedRecommended
Open build

When to use it

The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Necrophos players buy in the public matches we measured.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. MidMain44% of matchesMid lane, one against one (pos. 2).
  2. Safe lanePriority 230% of matchesSafe lane as the farming core (pos. 1).
  3. OfflanePriority 327% of matchesOff lane as the space-making core (pos. 3).

Starting items

Iron BranchFaerie FireCircletTangoMagic StickMagic Wand

Early game

BracerNull TalismanGhost Scepter

Core items

  1. 1Radiance
  2. 2Aghanim's Shard
  3. 3Manta Style
  4. 4Consecrated Wraps

Boots

Power Treads

Late game

Heart of TarrasqueShiva's GuardBlack King BarAghanim's Scepter

Skill order

Max order:Death Pulse›Heartstopper …›Ghost Shroud

Ability1234567891011121314151617
●·●·●·●··········
·●·····●●●·······
···●·······●·●●··
·····●······●···●

Talents by level

  1. -2.5s Death Pulse Cooldown
    +0.3 Reaper's Scythe Damage Per Missing HP
    25
  2. +75 Spell Area of Effect
    +20% Heartstopper Regen Reduction
    20
  3. +60 Death Pulse Heal
    +15% Ghost Shroud Movement Slow
    15
  4. -2.5s Ghost Shroud Cooldown
    +2s Sadist Stack Duration
    10

Abilities

  • Death Pulse8 / 7 / 6 / 5s115 / 130 / 145 / 160 mpNecrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.
    Radius
    500
    Heal
    70·90·110·130
    Basic ability — heals. Time it for the enemy's burst, not for chip damage.
  • Ghost Shroud28 / 24 / 20 / 16s75 mpNecrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.
    Duration
    3·3.5·4·4.5
    Restoration amplification
    45%·55%·65%·75%
    Movement slow
    16%·19%·22%·25%
    Slow radius
    700
    Increased magic damage
    -20%
  • Heartstopper AuraPassiveNecrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
    Radius
    700
    Health decay
    0.8%·1.3%·1.8%·2.3%
  • Death Seeker19s160 mpNecrophos turns into a large Death Pulse towards the target unit's position. Once it arrives to the location, the Death Pulse spreads towards nearby enemies and allies.
  • SadistPassiveNecrophos gains stacking regen for 8 seconds for each unit he kills. Hero kills multiply the effect.
    Hp/mana regen
    3.8
    Aoe bonus per kill
    0
    Hero kill multiplier
    4
    Duration
    8
  • Reaper's Scythe100s250 / 375 / 500 mpStuns the target enemy hero, then deals damage based on how much life it is missing. If Necrophos kills an enemy this way, he'll permanently gain Health and Mana Regen. Any kill under this effect is credited to Necrophos.
    Damage per missing hp
    0.7·0.8·0.9
    Stun duration
    1.5
    Hp regen
    1·2·3
    Mana regen
    1·2·3
    Ultimate — applies a stun. Save it for priority targets or to interrupt a channel.

Most played skill order

The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Death Pulse›Heartstopper …›Ghost Shroud

Ability1234567891011121314151617
●·●·●·●··········
·●·····●●●·······
···●·······●·●●··
·····●······●···●

Strategy

1Early game

Mid is a one-on-one: whoever has more last hits and levels usually wins it. Contest the power runes every two minutes and use a good one to gank a side lane. Trade when the enemy mid goes for a last hit and when you are a level ahead: in the solo lane each level is a real edge.

  • Early items: Bracer and Null Talisman.

2Mid game

With Radiance, you should be the one starting the action: gank, push out lanes and take towers with your team. Your spikes are level 6, when Reaper's Scythe comes online, and your core items: Radiance and then Aghanim's Shard.

  • Core items: Radiance, Aghanim's Shard and Manta Style.

3Late game

Late, choose your fights: you still hit hard, but the enemy carry catches up. Stay with the team and look for picks with vision.

  • Late items: Heart of Tarrasque and Shiva's Guard.

4Team fights

Your damage decides the opening seconds: look for the enemy support or carry out of position, and use Reaper's Scythe where it hits the most heroes.

Tips

  • Check the power runes at every even minute and gank with the good ones.
  • Radiance is your first big spike: once you have it, leave the lane and look for kills.
  • Push the wave into the enemy tower before you rotate, or the lane punishes you twice.
  • Plan fights around Reaper's Scythe: without it, Necrophos is far less threatening.

Matchups

Strong against

  • Ember Spirit55.7%win rate in the matchup

    Necrophos wins 55.7% of the 106 games measured against Ember Spirit this patch.

    106 matches

  • Tiny55.4%win rate in the matchup

    Necrophos wins 55.4% of the 112 games measured against Tiny this patch.

    112 matches

  • Shadow Fiend53.9%win rate in the matchup

    Necrophos wins 53.9% of the 178 games measured against Shadow Fiend this patch.

    178 matches

  • Axe52.8%win rate in the matchup

    Necrophos wins 52.8% of the 123 games measured against Axe this patch.

    123 matches

  • Pudge52.7%win rate in the matchup

    Necrophos wins 52.7% of the 110 games measured against Pudge this patch.

    110 matches

Weak against

  • Windranger38.7%win rate in the matchup

    Necrophos only wins 38.7% of the 119 games measured against Windranger this patch.

    119 matches

  • Tidehunter43.1%win rate in the matchup

    Necrophos only wins 43.1% of the 102 games measured against Tidehunter this patch.

    102 matches

  • Rubick45.5%win rate in the matchup

    Necrophos only wins 45.5% of the 198 games measured against Rubick this patch.

    198 matches

  • Snapfire47.0%win rate in the matchup

    Necrophos only wins 47.0% of the 151 games measured against Snapfire this patch.

    151 matches

  • Lion48.3%win rate in the matchup

    Necrophos only wins 48.3% of the 116 games measured against Lion this patch.

    116 matches

Works well with

  • Reaper's Scythe from Necrophos holds enemies in place for Eclipse from Luna.

  • Reaper's Scythe from Necrophos holds enemies in place for Chakram from Timbersaw.

  • Reaper's Scythe from Necrophos holds enemies in place for Ghostship from Kunkka.

Changelog

  1. Guide created for patch 7.41.

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