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Pugna · Soft Support (pos. 4)

Pugna Guide

Complete guideData-drivenMediumPatch 7.41
10.1KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Pugna is a ranged Intelligence hero that Valve tags as Nuker and Pusher. It is played mainly as Soft Support (pos. 4): 43% of the public matches we measured, by starting lane and starting items. In this guide you play it as Soft Support (pos. 4): your job is to help your offlaner win the hard lane, rotate for kills and make space with your spells. The kit brings crowd control (disable) with Decrepify and sustain with Decrepify. Its ultimate is Life Drain. This patch, Pugna wins 50.5% of the 149,812 public matches we measured (B tier on our ladder).

Strengths

  • Reliable disable: Decrepify sets up kills.
  • Keeps allies alive with Decrepify.
  • Long attack range (630) to harass and last hit safely.
  • Takes towers quickly: Valve lists it as a Pusher.

Weaknesses

  • No escape in the kit: without good positioning and vision, Pugna is easy to catch.
  • Low base armor (0): vulnerable to physical harass early on.
  • Plays on little gold: expensive items arrive late.

Builds

Most-played build

BalancedRecommended
Open build

When to use it

The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Pugna players buy in the public matches we measured.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. OfflaneMain44% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).
  2. Safe lanePriority 236% of matchesSafe lane next to your carry, as Hard Support (pos. 5).
  3. MidPriority 321% of matchesMid lane, one against one (pos. 2).

Starting items

Iron BranchTangoObserver and Sentry WardsBlood GrenadeMagic StickFaerie Fire

Early game

Null TalismanBottleKaya

Core items

  1. 1Glimmer Cape
  2. 2Aether Lens
  3. 3Force Staff
  4. 4Aghanim's Shard

Boots

Arcane Boots

Late game

Blink DaggerAeon DiskAghanim's ScepterEul's Scepter of Divinity

Skill order

Max order:Nether Blast›Nether Ward›Decrepify

Ability1234567891011121314151617
●·●·●·●··········
·●·········●·●●··
···●···●●●·······
·····●······●···●

Talents by level

  1. +1.9 Nether Ward Damage Per Mana
    +200 Nether Blast Damage
    25
  2. +1.5s Decrepify Duration
    +15% Life Drain Heal
    20
  3. +250 Health
    +30% Decrepify Movement Speed To Allies
    15
  4. -1s Nether Blast Cooldown
    +2 Nether Ward Health
    10

Abilities

  • Nether Blast5s100 / 115 / 130 / 145 mpAn exploding pulse deals damage to enemies and structures in the area. Deals 65% damage to structures.
    Blast delay
    0.8
    Radius
    400
    Blast damage
    95·170·245·320
  • Decrepify16 / 13 / 10 / 7s80 mpA powerful banishing spell that slows a unit and renders it unable to attack or be attacked. Healing on affected allies is increased, while afflicted enemies take extra magic damage instead.
    Ally heal amplification
    10%·15%·20%·25%
    Enemy increased magic damage
    -20%·-30%·-40%·-50%
    Enemy move slow
    -45%·-50%·-55%·-60%
    Duration
    3.5
    Basic ability — applies a disable and heals. Use it on the target your team can kill.
  • Nether Ward40s80 mpPugna places a Nether Ward at the target location. The ward will fire at any enemy hero who casts a spell dealing base damage plus the damage multiplier of the mana spent by the enemy hero.
    Ward attack range
    1400
    Base damage
    50·70·90·110
    Damage per mana
    1·1.2·1.4·1.6
    Damage to hp
    0%
    Damage to mana
    0%
    Attacks to destroy
    4
  • Oblivion SavantPassivePugna can cast spells and use items while channeling. Pugna receives 1.5% spell amplification per destroyed tower.
  • Life Drain7s115 / 160 / 205 mpCHANNELED - When cast on an enemy, Pugna drains health from the target enemy unit to heal himself and granting vision over the target. When cast on an ally, Pugna will drain his own health into his ally.
    Enemy drain per second
    150·250·350
    Ally drain/heal per second
    150·250·350
    Max duration
    10
    Ultimate — heals. Time it for the enemy's burst, not for chip damage.

Most played skill order

The most played order in the last 16 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Nether Blast›Nether Ward›Decrepify

Ability1234567891011121314151617
●·●·●·●··········
·●·········●·●●··
···●···●●●·······
·····●······●···●

Strategy

1Early game

Position 4 starts in the off lane with your offlaner: harass the enemy carry, block or pull their camp when it helps and look for the first rotation to mid once the runes spawn. Harass when the enemy core walks up to last hit: every hit you land is gold your carry keeps.

  • Early items: Null Talisman and Bottle.

2Mid game

Rotate to the lanes where you can get kills, smoke with your cores to catch heroes out of position and keep vision around the next objective. Your spikes are level 6, when Life Drain comes online, and your core items: Glimmer Cape and then Aether Lens.

  • Core items: Glimmer Cape, Aether Lens and Force Staff.

3Late game

Late, your death costs little gold but your spells are worth a lot: stay behind the team, keep your save items ready and ward before the fight, not during it.

  • Late items: Blink Dagger and Aeon Disk.

4Team fights

Stay behind your cores, use Decrepify on whoever jumps on your carry and keep Decrepify for the moment the enemy commits. Use Life Drain where it hits the most enemies or catches the key target.

Tips

  • Land Decrepify on the enemy core first: a disabled carry doesn't hit back.
  • Keep Decrepify for the moment the enemy commits, not to top up health.
  • Buy and place wards every time they are available: vision is your first job.
  • Your key purchases are Glimmer Cape and Aether Lens: they give your team the saves it needs.
  • Plan fights around Life Drain: without it, Pugna is far less threatening.

Matchups

Strong against

  • Queen of Pain59.6%win rate in the matchup

    Pugna wins 59.6% of the 104 games measured against Queen of Pain this patch.

    104 matches

  • Dragon Knight59.2%win rate in the matchup

    Pugna wins 59.2% of the 120 games measured against Dragon Knight this patch.

    120 matches

  • Mars56.5%win rate in the matchup

    Pugna wins 56.5% of the 124 games measured against Mars this patch.

    124 matches

  • Tusk56.2%win rate in the matchup

    Pugna wins 56.2% of the 130 games measured against Tusk this patch.

    130 matches

  • Timbersaw51.2%win rate in the matchup

    Pugna wins 51.2% of the 127 games measured against Timbersaw this patch.

    127 matches

Weak against

  • Primal Beast39.4%win rate in the matchup

    Pugna only wins 39.4% of the 66 games measured against Primal Beast this patch.

    66 matches

  • Nature's Prophet41.9%win rate in the matchup

    Pugna only wins 41.9% of the 86 games measured against Nature's Prophet this patch.

    86 matches

  • Shadow Fiend42.1%win rate in the matchup

    Pugna only wins 42.1% of the 114 games measured against Shadow Fiend this patch.

    114 matches

  • Centaur Warrunner42.2%win rate in the matchup

    Pugna only wins 42.2% of the 83 games measured against Centaur Warrunner this patch.

    83 matches

  • Rubick42.7%win rate in the matchup

    Pugna only wins 42.7% of the 82 games measured against Rubick this patch.

    82 matches

Works well with

  • Decrepify from Pugna keeps Terrorblade alive, and Terrorblade is the damage the team needs to protect.

  • Decrepify from Pugna keeps Abaddon alive, and Abaddon is the damage the team needs to protect.

  • Decrepify from Pugna keeps Monkey King alive, and Monkey King is the damage the team needs to protect.

Changelog

  1. Guide created for patch 7.41.

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