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Ember Spirit · Mid (pos. 2)

Ember Spirit Guide

Complete guideData-drivenMediumPatch 7.41
2KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Ember Spirit is a melee Agility hero that Valve tags as Escape, Carry and Nuker. It is played mainly as Mid (pos. 2): 95% of the public matches we measured, by starting lane and starting items. In this guide you play it as Mid (pos. 2): your job is to win the solo lane, control the runes and create pressure on the other lanes. The kit brings mobility with Sleight of Fist. Its ultimate is Fire Remnant. This patch, Ember Spirit wins 49.2% of the 255,831 public matches we measured (B tier on our ladder).

Strengths

  • Fire Remnant can swing team fights: it hits several enemies at once.
  • Mobility: Sleight of Fist gets Ember Spirit in and out of fights.
  • Sustain from Flame Guard to stay in lane and in fights.
  • Heavy magical burst: Valve lists it as a Nuker.

Weaknesses

  • Melee: has to walk up to its target, which makes the lane harder against ranged heroes.
  • Low base armor (0): vulnerable to physical harass early on.

Builds

Most-played build

BalancedRecommended
Open build

When to use it

The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Ember Spirit players buy in the public matches we measured.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. MidMain95% of matchesMid lane, one against one (pos. 2).

Starting items

Iron BranchTangoFaerie FireQuelling BladeSentry WardBoots of Speed

Early game

BottleUrn of Shadows

Core items

  1. 1Spirit Vessel
  2. 2Aghanim's Shard
  3. 3Black King Bar
  4. 4Mage Slayer

Boots

Phase Boots

Late game

Aghanim's ScepterKaya and SangeShiva's GuardEye of Skadi

Skill order

Max order:Flame Guard›Searing Chains›Sleight of Fi…

Ability1234567891011121314151617
●·●·●·●··········
·●·········●●●···
···●···●●●·······
·····●········●·●

Talents by level

  1. -12s Remnant Charge Restore Time
    2 Sleight of Fist Charges
    25
  2. +50 Sleight of Fist Hero Damage
    +50 Searing Chains Damage
    20
  3. +100% Flame Guard Damage Per Second
    +0.8s Searing Chains Duration
    15
  4. +165 Flame Guard Barrier Amount
    +12 Damage
    10

Abilities

  • Searing Chains13 / 12 / 11 / 10s80 / 90 / 100 / 110 mpEmber Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
    Duration
    1.25·1.75·2.25·2.75
    Radius
    400
    Damage per second
    100
    Unit count
    2
  • Sleight of Fist13 / 11 / 9 / 7s75 mpEmber Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.
    Radius
    250·350·450·550
    Bonus hero damage
    40·80·120·160
    Attack interval
    0.25
    Basic ability — moves you and hits an area. Keep it to escape unless the kill is certain.
  • Flame Guard32s65 / 80 / 95 / 110 mpEmber Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
    Duration
    12·14·16·18
    Damage per second
    20·30·40·50
    Radius
    500
    Percentage absorbed
    70%
    Magic barrier
    60·140·220·300
  • Activate Fire Remnant100 / 125 / 150 mpSelect the Fire Remnant to arrive at.
  • ImmolationPassiveEmber Spirit is continuously burning, dealing damage per second to all nearby enemies at all times.
    Radius
    200
    Damage per second
    10
  • Fire Remnant0.5sSends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.
    Damage
    100·200·300
    Radius
    450
    Duration
    45
    Charge radius
    0
    Ultimate — moves you and hits an area. Keep it to escape unless the kill is certain.

Most played skill order

The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Flame Guard›Searing Chains›Sleight of Fi…

Ability1234567891011121314151617
●·●·●·●··········
·●·········●●●···
···●···●●●·······
·····●········●·●

Strategy

1Early game

Mid is a one-on-one: whoever has more last hits and levels usually wins it. Contest the power runes every two minutes and use a good one to gank a side lane. Trade when the enemy mid goes for a last hit and when you are a level ahead: in the solo lane each level is a real edge.

  • Early items: Bottle and Urn of Shadows.

2Mid game

With Spirit Vessel, you should be the one starting the action: gank, push out lanes and take towers with your team. Your spikes are level 6, when Fire Remnant comes online, and your core items: Spirit Vessel and then Aghanim's Shard.

  • Core items: Spirit Vessel, Aghanim's Shard and Black King Bar.

3Late game

Late, choose your fights: you still hit hard, but the enemy carry catches up. Stay with the team and look for picks with vision.

  • Late items: Aghanim's Scepter and Kaya and Sange.

4Team fights

Your damage decides the opening seconds: look for the enemy support or carry out of position, and use Fire Remnant where it hits the most heroes.

Tips

  • Check the power runes at every even minute and gank with the good ones.
  • Spirit Vessel is your first big spike: once you have it, leave the lane and look for kills.
  • Push the wave into the enemy tower before you rotate, or the lane punishes you twice.
  • Plan fights around Fire Remnant: without it, Ember Spirit is far less threatening.
  • Keep Sleight of Fist for getting out, not for chasing.

Matchups

Strong against

  • Void Spirit61.8%win rate in the matchup

    Ember Spirit wins 61.8% of the 170 games measured against Void Spirit this patch.

    170 matches

  • Undying61.8%win rate in the matchup

    Ember Spirit wins 61.8% of the 123 games measured against Undying this patch.

    123 matches

  • Terrorblade61.2%win rate in the matchup

    Ember Spirit wins 61.2% of the 129 games measured against Terrorblade this patch.

    129 matches

  • Tidehunter60.5%win rate in the matchup

    Ember Spirit wins 60.5% of the 263 games measured against Tidehunter this patch.

    263 matches

  • Hoodwink60.4%win rate in the matchup

    Ember Spirit wins 60.4% of the 364 games measured against Hoodwink this patch.

    364 matches

Weak against

  • Clinkz41.1%win rate in the matchup

    Ember Spirit only wins 41.1% of the 112 games measured against Clinkz this patch.

    112 matches

  • Treant Protector43.1%win rate in the matchup

    Ember Spirit only wins 43.1% of the 144 games measured against Treant Protector this patch.

    144 matches

  • Necrophos44.3%win rate in the matchup

    Ember Spirit only wins 44.3% of the 106 games measured against Necrophos this patch.

    106 matches

  • Slark44.8%win rate in the matchup

    Ember Spirit only wins 44.8% of the 116 games measured against Slark this patch.

    116 matches

  • Beastmaster45.5%win rate in the matchup

    Ember Spirit only wins 45.5% of the 202 games measured against Beastmaster this patch.

    202 matches

Works well with

  • Adaptive Strike from Morphling holds enemies in place for Fire Remnant from Ember Spirit.

  • Reel In from Naga Siren holds enemies in place for Fire Remnant from Ember Spirit.

  • Rebound from Marci holds enemies in place for Fire Remnant from Ember Spirit.

Changelog

  1. Guide created for patch 7.41.

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