More Nature's Prophet guides
This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.
Overview
Nature's Prophet is a ranged Universal hero that Valve tags as Pusher, Carry and Nuker. It is played mainly as Carry (pos. 1): 45% of the public matches we measured, by starting lane and starting items. In this guide you play it as Carry (pos. 1): your job is to farm efficiently, hit your item timings and win the late game. The kit brings mobility with Teleportation and global reach with Teleportation. Its ultimate is Wrath of Nature. This patch, Nature's Prophet wins 43.1% of the 327,137 public matches we measured (D tier on our ladder).
Strengths
- Mobility: Teleportation gets Nature's Prophet in and out of fights.
- Global presence: Teleportation reaches the whole map.
- Sustain from Teleportation to stay in lane and in fights.
- Long attack range (600) to harass and last hit safely.
Weaknesses
- Low base armor (0): vulnerable to physical harass early on.
- Item-dependent: weak until Maelstrom is done.
- Tough patch: wins only 43.1% of measured public matches.
Build cheat sheet
Pick the build that fits what you want to do this game.
- Most-played buildBalancedRecommendedThe items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Nature's Prophet players buy in the public matches we measured.
- Damage buildOffensiveAdvancedMoves the popular items that add damage — Maelstrom and Mjollnir — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Nature's Prophet players buy in the public matches we measured.
- Survival buildDefensiveSituationalPrioritises the popular items that keep you alive — Force Staff and Black King Bar. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Nature's Prophet players buy in the public matches we measured.
- Team utility buildUtilitySituationalBuilt around the popular items that help your allies — Hurricane Pike and Orchid Malevolence. Choose it when your team needs saves and auras more than your damage. Built from what Nature's Prophet players buy in the public matches we measured.
Builds
Most-played build
When to use it
The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Nature's Prophet players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

314%
233%
153%- Safe laneMain53% of matchesSafe lane as the farming core (pos. 1).
- MidPriority 233% of matchesMid lane, one against one (pos. 2).
- OfflanePriority 314% of matchesOff lane as the space-making core (pos. 3).
Starting items
Early game
Core items
- 1Maelstrom
- 2Mjollnir
- 3Force Staff
- 4Black King Bar
Boots
Late game
Skill order
Max order:Nature's Call›Teleportation›Sprout
Talents by level
- 3x Treant HP/DamageRemoved Teleportation Cooldown25
- -20s Wrath of Nature Cooldown+240 Sprout Damage20
- +50 Treant Movement Speed+100 Teleportation Barrier15
- -10s Nature's Call Cooldown+25 Wrath of Nature Base Damage10
Damage build
When to use it
Moves the popular items that add damage — Maelstrom and Mjollnir — to the front. Choose it when your lane went well and you can afford to be greedy. Built from what Nature's Prophet players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

314%
233%
153%- Safe laneMain53% of matchesSafe lane as the farming core (pos. 1).
- MidPriority 233% of matchesMid lane, one against one (pos. 2).
- OfflanePriority 314% of matchesOff lane as the space-making core (pos. 3).
Starting items
Core items
- 1Maelstrom+25 Damage, +25 Attack Speed.
- 2Mjollnir+25 Damage, +90 Attack Speed. Active: Static Charge.
- 3Crystalys+32 Damage.
- 4Orchid Malevolence+35 Attack Speed, +20 Damage, +2.5 Mana Regeneration. Active: Soul Burn.
Boots
Late game
Skill order
Max order:Nature's Call›Teleportation›Sprout
Talents by level
- 3x Treant HP/DamageRemoved Teleportation Cooldown25
- -20s Wrath of Nature Cooldown+240 Sprout Damage20
- +50 Treant Movement Speed+100 Teleportation Barrier15
- -10s Nature's Call Cooldown+25 Wrath of Nature Base Damage10
Survival build
When to use it
Prioritises the popular items that keep you alive — Force Staff and Black King Bar. Choose it against heavy disables or burst, or when you are the enemy's focus. Built from what Nature's Prophet players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

314%
233%
153%- Safe laneMain53% of matchesSafe lane as the farming core (pos. 1).
- MidPriority 233% of matchesMid lane, one against one (pos. 2).
- OfflanePriority 314% of matchesOff lane as the space-making core (pos. 3).
Starting items
Core items
- 1Force Staff+10 Intelligence, +175 Health. Active: Force.
- 2Black King Bar+10 Strength, +24 Damage. Active: Avatar.
- 3Hurricane Pike+15 Intelligence, +200 Health, +20 Agility. Active: Hurricane Thrust.
- 4Manta Style+10 Strength, +26 Agility, +10 Intelligence. Active: Mirror Image.
Boots
Late game
Skill order
Max order:Nature's Call›Teleportation›Sprout
Talents by level
- 3x Treant HP/DamageRemoved Teleportation Cooldown25
- -20s Wrath of Nature Cooldown+240 Sprout Damage20
- +50 Treant Movement Speed+100 Teleportation Barrier15
- -10s Nature's Call Cooldown+25 Wrath of Nature Base Damage10
Team utility build
When to use it
Built around the popular items that help your allies — Hurricane Pike and Orchid Malevolence. Choose it when your team needs saves and auras more than your damage. Built from what Nature's Prophet players buy in the public matches we measured.
Where it's played
Picked before the game: the main lane first, then the alternatives.

314%
233%
153%- Safe laneMain53% of matchesSafe lane as the farming core (pos. 1).
- MidPriority 233% of matchesMid lane, one against one (pos. 2).
- OfflanePriority 314% of matchesOff lane as the space-making core (pos. 3).
Starting items
Core items
- 1Hurricane Pike+15 Intelligence, +200 Health, +20 Agility. Active: Hurricane Thrust.
- 2Orchid Malevolence+35 Attack Speed, +20 Damage, +2.5 Mana Regeneration. Active: Soul Burn.
- 3Spirit Vessel+1.75 Mana Regeneration, +10 All Attributes, +2 Armor. Active: Soul Release.
- 4Drum of Endurance+8 Strength. Active: Endurance.
Boots
Late game
Skill order
Max order:Nature's Call›Teleportation›Sprout
Talents by level
- 3x Treant HP/DamageRemoved Teleportation Cooldown25
- -20s Wrath of Nature Cooldown+240 Sprout Damage20
- +50 Treant Movement Speed+100 Teleportation Barrier15
- -10s Nature's Call Cooldown+25 Wrath of Nature Base Damage10
Abilities
Sprout14 / 12 / 10 / 8s70 / 80 / 90 / 100 mpSprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 400 radius.- Duration
- 2.5·3·3.5·4
- Damage
- 70·130·190·250
Teleportation65 / 50 / 35 / 20s50 / 60 / 70 / 80 mpTeleports to any point on the map. Gains a barrier after arriving to its destination.- Barrier
- 70·130·190·250
- Duration
- 15
Nature's Call45 / 40 / 35 / 30s85 / 90 / 95 / 100 mpConverts an area of trees into Treants under the command of Nature's Prophet.- Treants summoned
- 2·3·4·5
- Treant duration
- 50
- Treant health
- 450
- Treant damage
- 16·25·34·43
- Treant bonus hero damage
- 6·10·14·18
- Treant movespeed
- 300·315·330·345
Curse of the Oldgrowth18s80 mpApplies a curse on all enemy heroes within 900 range, displaying them in fog, slowing them, and dealing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.- Duration
- 7
- Dps per tree
- 15
- Slow per tree
- 7%
Spirit of the ForestPassiveNature's Prophet gains 2% bonus damage for each nearby tree. Treants also provide this bonus with multiplied values regardless of proximity. Treants also possess this ability.- Tree radius
- 300
- Treant multiplier
- 2
Wrath of Nature85s130 / 160 / 190 mpDamaging energy bounces around the map, striking enemies that are in vision starting with those closest to the cast point. Each enemy hit beyond the first adds damage, up to the maximum after 16 are hit.- Base damage
- 100·140·180
- Added damage per bounce
- 10%
Most played skill order
The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.
Max order:Nature's Call›Teleportation›Sprout
Strategy
1Early game
The first ten minutes are about last hits. Stay close to your supports, deny when you can and only trade when the enemy offlaner overextends: a death now costs more than any kill is worth. Trade right-clicks only when the enemy walks up to last hit, and step back as soon as their support shows up.
- Early items: Javelin and Wraith Band.
2Mid game
With Maelstrom done, farm the lanes the map lets you farm safely and join the fights that happen near you. Your team is making space; your job is to turn that space into items like Mjollnir. Your spikes are level 6, when Wrath of Nature comes online, and your core items: Maelstrom and then Mjollnir.
- Core items: Maelstrom, Mjollnir and Force Staff.
3Late game
Late, you are the win condition. Farm dangerous areas only with vision, group for Roshan and high ground, and keep gold for buyback: dying before the fight loses the game.
- Late items: Satanic and Daedalus.
4Team fights
Walk in after the enemy has used their key disables, hit whatever you can reach safely and keep Teleportation for getting out. Use Wrath of Nature where it hits the most enemies or catches the key target.
Tips
- Last-hit every creep you can in the first ten minutes: Nature's Prophet needs Maelstrom before taking real fights.
- If you can't see the enemy supports on the map, assume they are coming for you and farm closer to your towers.
- Once Mjollnir is done, stop farming alone: move with your team to take towers and Roshan.
- From the mid game on, keep enough gold for buyback before buying your next big item.
- Plan fights around Wrath of Nature: without it, Nature's Prophet is far less threatening.
- Keep Teleportation for getting out, not for chasing.
Matchups
Strong against
- Pangolier60.3%win rate in the matchup
Nature's Prophet wins 60.3% of the 126 games measured against Pangolier this patch.
126 matches
- Puck59.8%win rate in the matchup
Nature's Prophet wins 59.8% of the 102 games measured against Puck this patch.
102 matches
- Dark Willow57.6%win rate in the matchup
Nature's Prophet wins 57.6% of the 132 games measured against Dark Willow this patch.
132 matches
- Gyrocopter57.1%win rate in the matchup
Nature's Prophet wins 57.1% of the 105 games measured against Gyrocopter this patch.
105 matches
- Templar Assassin56.9%win rate in the matchup
Nature's Prophet wins 56.9% of the 123 games measured against Templar Assassin this patch.
123 matches
Weak against
- Timbersaw40.2%win rate in the matchup
Nature's Prophet only wins 40.2% of the 127 games measured against Timbersaw this patch.
127 matches
- Primal Beast40.8%win rate in the matchup
Nature's Prophet only wins 40.8% of the 103 games measured against Primal Beast this patch.
103 matches
- Pudge43.2%win rate in the matchup
Nature's Prophet only wins 43.2% of the 146 games measured against Pudge this patch.
146 matches
- Spirit Breaker43.4%win rate in the matchup
Nature's Prophet only wins 43.4% of the 129 games measured against Spirit Breaker this patch.
129 matches
- Skywrath Mage45.4%win rate in the matchup
Nature's Prophet only wins 45.4% of the 130 games measured against Skywrath Mage this patch.
130 matches
Works well with
Cold Embrace from Winter Wyvern keeps Nature's Prophet alive, and Nature's Prophet is the damage the team needs to protect.
Tether from Io keeps Nature's Prophet alive, and Nature's Prophet is the damage the team needs to protect.
Divine Favor from Chen keeps Nature's Prophet alive, and Nature's Prophet is the damage the team needs to protect.
Changelog
- Guide created for patch 7.41.
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