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Tusk · Hard Support (pos. 5)

Tusk Guide

Complete guideData-drivenMediumPatch 7.41
189Updated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Tusk is a melee Strength hero that Valve tags as Disabler, Initiator and Nuker. It is played mainly as Hard Support (pos. 5): 51% of the public matches we measured, by starting lane and starting items. In this guide you play it as Hard Support (pos. 5): your job is to keep your carry safe in the safe lane, buy the wards and give up farm so the cores can have it. The kit brings crowd control (stun) with Snowball. Its ultimate is Walrus PUNCH! This patch, Tusk wins 47.9% of the 194,407 public matches we measured (C tier on our ladder).

Strengths

  • Reliable stun: Snowball sets up kills and interrupts enemy channels.
  • Keeps allies alive with Ice Shards.
  • Heavy magical burst: Valve lists it as a Nuker.

Weaknesses

  • Melee: has to walk up to its target, which makes the lane harder against ranged heroes.
  • No escape in the kit: without good positioning and vision, Tusk is easy to catch.
  • Low base armor (1): vulnerable to physical harass early on.

Builds

Most-played build

BalancedRecommended
Open build

When to use it

The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Tusk players buy in the public matches we measured.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. Safe laneMain58% of matchesSafe lane next to your carry, as Hard Support (pos. 5).
  2. OfflanePriority 236% of matchesOff lane next to your offlaner, as Soft Support (pos. 4).

Starting items

Iron BranchTangoBlood GrenadeObserver and Sentry WardsSentry WardFaerie Fire

Early game

BracerUrn of ShadowsSoul Ring

Core items

  1. 1Blink Dagger
  2. 2Force Staff
  3. 3Pavise
  4. 4Aghanim's Shard

Boots

Tranquil Boots

Late game

Black King BarEul's Scepter of DivinityAghanim's ScepterSolar Crest

Skill order

Max order:Tag Team›Snowball›Ice Shards

Ability1234567891011121314151617
●··●●·●··········
·●·········●·●●··
··●····●●●·······
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Talents by level

  1. 12% Chance Walrus Punch
    Ice Shards slow by 50% and deal 110 DPS
    25
  2. -6s Snowball Cooldown
    +75% Walrus Punch Crit
    20
  3. +325 Health
    +120 Snowball Damage
    15
  4. +0.75s Walrus Punch Stun Duration
    +2s Tag Team Duration
    10

Abilities

  • Ice Shards23 / 20 / 17 / 14s100 mpTusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 seconds.
    Radius
    200
    Shard damage
    75·150·225·300
    Shard duration
    4·5·6·7
    Shard depth
    0
  • Snowball21 / 19 / 17 / 15s75 mpTusk begins rolling into a snowball. Allies within a 325 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.
    Base damage
    80·140·200·260
    Snowball speed
    575·600·625·650
    Bonus damage per ally
    40·65·90·115
    Stun duration
    0.6·0.8·1·1.2
    Stun duration per ally
    0.2
    Launch time
    3
    Basic ability — applies a stun and hits an area. Save it for priority targets or to interrupt a channel.
  • Tag Team24 / 21 / 18 / 15s70 mpActivate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.
    Bonus damage
    25·50·75·100
    Movement slow
    75%
    Slow duration
    0.5
    Debuff duration
    6
    Radius
    350
  • Drinking Buddies14s80 mpTusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain movement speed and armor.
    Buff duration
    6
    Bonus movement speed
    25%
    Bonus armor
    7
  • Walrus Kick12s100 mpKicks the closest enemy unit in the drawn direction, stunning, damaging, and slowing them. Also deals damage to all heroes within 250 radius of its landing area. Cooldown is reduced by 50% if kicking a creep.
    Kick push distance
    1200
    Move slow
    40%
    Slow duration
    2
    Damage
    550
  • Walrus PUNCH!16 / 13 / 10s75 mpTusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.
    Bonus damage
    60·90·120
    Critical damage
    200%·250%·300%
    Air time
    1
    Ultimate. Plan your fights around its cooldown.
  • Launch SnowballLaunch the snowball toward the target.
  • Bitter ChillPassivePassively slows the attack speed of all enemy heroes within a 350 unit radius.
    Attack slow
    12

Most played skill order

The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Tag Team›Snowball›Ice Shards

Ability1234567891011121314151617
●··●●·●··········
·●·········●·●●··
··●····●●●·······
·····●······●···●

Strategy

1Early game

Position 5 starts in the safe lane with your carry: their last hits come first, so harass the enemy offlaner, pull the small camp when the wave needs resetting and buy the wards nobody else will. Harass when the enemy core walks up to last hit: every hit you land is gold your carry keeps.

  • Early items: Bracer and Urn of Shadows.

2Mid game

Rotate to the lanes where you can get kills, keep vision around the next objective and leave the farm to your cores. Your spikes are level 6, when Walrus PUNCH! comes online, and your core items: Blink Dagger and then Force Staff.

  • Core items: Blink Dagger, Force Staff and Pavise.

3Late game

Late, your death costs little gold but your spells are worth a lot: stay behind the team, keep your save items ready and ward before the fight, not during it.

  • Late items: Black King Bar and Eul's Scepter of Divinity.

4Team fights

Stay behind your cores, use Snowball on whoever jumps on your carry and keep Ice Shards for the moment the enemy commits. Use Walrus PUNCH! where it hits the most enemies or catches the key target.

Tips

  • Land Snowball on the enemy core first: a disabled carry doesn't hit back.
  • Keep Ice Shards for the moment the enemy commits, not to top up health.
  • Buy and place wards every time they are available: vision is your first job.
  • Your key purchases are Blink Dagger and Force Staff: they give your team the saves it needs.
  • Plan fights around Walrus PUNCH!: without it, Tusk is far less threatening.

Matchups

Strong against

  • Templar Assassin57.8%win rate in the matchup

    Tusk wins 57.8% of the 173 games measured against Templar Assassin this patch.

    173 matches

  • Lifestealer57.8%win rate in the matchup

    Tusk wins 57.8% of the 128 games measured against Lifestealer this patch.

    128 matches

  • Medusa57.1%win rate in the matchup

    Tusk wins 57.1% of the 105 games measured against Medusa this patch.

    105 matches

  • Void Spirit57.0%win rate in the matchup

    Tusk wins 57.0% of the 251 games measured against Void Spirit this patch.

    251 matches

  • Pudge56.9%win rate in the matchup

    Tusk wins 56.9% of the 197 games measured against Pudge this patch.

    197 matches

Weak against

  • Treant Protector32.6%win rate in the matchup

    Tusk only wins 32.6% of the 178 games measured against Treant Protector this patch.

    178 matches

  • Venomancer37.3%win rate in the matchup

    Tusk only wins 37.3% of the 126 games measured against Venomancer this patch.

    126 matches

  • Phoenix41.2%win rate in the matchup

    Tusk only wins 41.2% of the 291 games measured against Phoenix this patch.

    291 matches

  • Muerta41.5%win rate in the matchup

    Tusk only wins 41.5% of the 195 games measured against Muerta this patch.

    195 matches

  • Abaddon42.9%win rate in the matchup

    Tusk only wins 42.9% of the 182 games measured against Abaddon this patch.

    182 matches

Works well with

  • Snowball from Tusk holds enemies in place for Haunt from Spectre.

  • Snowball from Tusk holds enemies in place for Proximity Mines from Techies.

  • Snowball from Tusk holds enemies in place for Mana Void from Anti-Mage.

Changelog

  1. Guide created for patch 7.41.

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