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Mars · Offlane (pos. 3)

Mars Guide

Complete guideData-drivenMediumPatch 7.41
2KUpdated

This guide is assembled by the site from match data and the game's own information — nobody wrote it by hand. Official and community guides appear alongside it when they exist.

Overview

Mars is a melee Strength hero that Valve tags as Durable, Disabler and Initiator. It is played mainly as Offlane (pos. 3): 85% of the public matches we measured, by starting lane and starting items. In this guide you play it as Offlane (pos. 3): your job is to survive a hard lane, bother the enemy carry and start the fights. The kit brings crowd control (stun) with Spear of Mars. Its ultimate is Arena Of Blood. This patch, Mars wins 47.6% of the 152,008 public matches we measured (C tier on our ladder).

Strengths

  • Reliable stun: Spear of Mars sets up kills and interrupts enemy channels.
  • Sustain from God's Rebuke to stay in lane and in fights.
  • Valve tags Mars as Durable: it stays in fights longer than most heroes.

Weaknesses

  • Melee: has to walk up to its target, which makes the lane harder against ranged heroes.
  • No escape in the kit: without good positioning and vision, Mars is easy to catch.
  • Low base armor (-1): vulnerable to physical harass early on.

Builds

Most-played build

BalancedRecommended
Open build

When to use it

The items most bought with this hero, phase by phase. Pick it when you don't have a clear reason to deviate. Built from what Mars players buy in the public matches we measured.

Where it's played

Picked before the game: the main lane first, then the alternatives.

Seen from RadiantRadiant · bottom leftDire · top right
  1. OfflaneMain90% of matchesOff lane as the space-making core (pos. 3).

Starting items

Iron BranchGauntlets of StrengthTangoQuelling BladeCircletMagic Stick

Early game

BracerSoul RingMorbid Mask

Core items

  1. 1Blink Dagger
  2. 2Aghanim's Shard
  3. 3Eul's Scepter of Divinity
  4. 4Black King Bar

Boots

Phase Boots

Late game

Scythe of VyseRefresher OrbAghanim's ScepterShiva's Guard

Skill order

Max order:Spear of Mars›God's Rebuke›Bulwark

Ability1234567891011121314151617
●··●···●●········
·●●·●·●··········
·····●······●···●
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Talents by level

  1. God's Rebuke +65% Crit
    Arena Of Blood Grants Team +180 HP Regen
    25
  2. +70 Arena Of Blood Spear Damage
    +0.5s Spear of Mars Stun
    20
  3. +100 Spear Of Mars Damage
    -2.5s God's Rebuke Cooldown
    15
  4. +1.5 Mana Regen
    +100 God's Rebuke Distance
    10

Abilities

  • Spear of Mars14 / 13 / 12 / 11s90 / 100 / 110 / 120 mpMars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.
    Damage
    100·175·250·325
    Cast range
    900·1000·1100·1200
    Stun duration
    1.3·1.6·1.9·2.2
    Basic ability — applies a stun. Save it for priority targets or to interrupt a channel.
  • God's Rebuke16 / 14 / 12 / 10s90 mpMars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.
    Critical damage
    150%·200%·250%·300%
    Distance
    500
    Knockback slow
    40%
    Knockback slow duration
    2.5
    Bonus damage vs heroes
    5·10·15·20
  • BulwarkMars wields his massive shield to block a portion of each physical attack when hit from the front or sides. Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at allies towards himself.
    Front reduction
    40%·50%·60%·70%
    Side reduction
    20%·25%·30%·35%
    Active redirect range
    900
    Speed penalty when active
    18%
  • DauntlessPassiveMars gets more HP Regen the more he is outnumbered by enemy heroes in 900 radius.
    Hp regen per extra enemy
    50%
  • Arena Of Blood100 / 95 / 90s150 / 200 / 250 mpAfter a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.
    Duration
    5.5
    Radius
    550
    Spear damage
    80·170·260
    Formation time
    0.1
    Ultimate — summons units. Plan your fights around its cooldown.

Most played skill order

The most played order in the last 100 professional matches with this hero. Highlighted levels are the points spent on talents.

Max order:Spear of Mars›God's Rebuke›Bulwark

Ability1234567891011121314151617
●··●···●●········
·●●·●·●··········
·····●······●···●
·········●·●·●●··

Strategy

1Early game

You usually play outnumbered, so experience matters more than last hits. Stay alive, keep the enemy carry busy and punish them whenever their support leaves. Trade when the enemy support uses their mana or leaves the lane; a level up is worth more than a kill here.

  • Early items: Bracer and Soul Ring.

2Mid game

With Blink Dagger you become the initiator: pick the fight, catch the key target and give your cores a good start. Your spikes are level 6, when Arena Of Blood comes online, and your core items: Blink Dagger and then Aghanim's Shard.

  • Core items: Blink Dagger, Aghanim's Shard and Eul's Scepter of Divinity.

3Late game

Late, your value is in starting fights and absorbing spells. Decide who you jump on before you jump.

  • Late items: Scythe of Vyse and Refresher Orb.

4Team fights

You go in first: land Spear of Mars on as many heroes as you can and soak the spells your carry fears. Use Arena Of Blood where it hits the most enemies or catches the key target.

Tips

  • Hold Spear of Mars for the enemy carry or the hero who can save them.
  • Blink Dagger is what lets you start fights: get it before you look for them.
  • If the lane is lost, farm the nearby jungle and come back for experience: a lost lane is not a lost game.
  • Plan fights around Arena Of Blood: without it, Mars is far less threatening.

Matchups

Strong against

  • Weaver54.4%win rate in the matchup

    Mars wins 54.4% of the 103 games measured against Weaver this patch.

    103 matches

  • Dawnbreaker54.0%win rate in the matchup

    Mars wins 54.0% of the 198 games measured against Dawnbreaker this patch.

    198 matches

  • Ogre Magi53.5%win rate in the matchup

    Mars wins 53.5% of the 254 games measured against Ogre Magi this patch.

    254 matches

  • Earthshaker53.4%win rate in the matchup

    Mars wins 53.4% of the 116 games measured against Earthshaker this patch.

    116 matches

  • Bristleback52.3%win rate in the matchup

    Mars wins 52.3% of the 153 games measured against Bristleback this patch.

    153 matches

Weak against

  • Treant Protector35.8%win rate in the matchup

    Mars only wins 35.8% of the 109 games measured against Treant Protector this patch.

    109 matches

  • Huskar39.6%win rate in the matchup

    Mars only wins 39.6% of the 101 games measured against Huskar this patch.

    101 matches

  • Phoenix39.7%win rate in the matchup

    Mars only wins 39.7% of the 179 games measured against Phoenix this patch.

    179 matches

  • Shadow Demon41.0%win rate in the matchup

    Mars only wins 41.0% of the 317 games measured against Shadow Demon this patch.

    317 matches

  • Crystal Maiden41.3%win rate in the matchup

    Mars only wins 41.3% of the 126 games measured against Crystal Maiden this patch.

    126 matches

Works well with

  • Spear of Mars from Mars holds enemies in place for Thundergod's Wrath from Zeus.

  • Spear of Mars from Mars holds enemies in place for Haunt from Spectre.

  • Spear of Mars from Mars holds enemies in place for Eclipse from Luna.

Changelog

  1. Guide created for patch 7.41.

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